A downloadable Tool

You're building a level. You think it works. You playtest it and find out it doesn't. You rework it.

Farclip breaks that loop.

It's a plugin that runs directly inside your engine and reads your scene as you build. No exports. No external tools. No waiting until you're done. Farclip catches spatial problems early: sightlines that don't land, paths that break, areas that feel dead, dependencies between objects you didn't know were there.

You get results inside your editor, in context, while the geometry is still in front of you.

Supported engines:

  • Unreal Engine 5.6 and 5.7 (prebuilt)
  • Unreal Engine (all other versions, Mac/Linux: source build)
  • Unity
  • Godot

How it works: Install the plugin. Open any scene you're working on. Ask Farclip what you want to know about it. The first result comes back in under 3 minutes.

No separate application. No scene upload. It runs on what you already have open.

Built for: Solo devs, small teams, and anyone who has ever shipped a level that felt right in the editor and wrong in play. If you're building in 3D and making judgment calls about how your space works, Farclip is for you.

Free to use. Plugin download and first queries included. Get your API key at farclip.ai.

Download

Download
https://farclip.ai?utm_source=itchio&utm_medium=tool_listing&utm_campaign=itch_tool
External

Install instructions

Get your free API key at farclip.ai, then download the plugin for your engine. Works in Unreal Engine, Unity, and Godot. The first query runs in under 3 minutes.

Development log

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